Steel Swarm: Arthropod Assault
About This Game:
A "20 Second Game Jam" submission. Share what you think! Rate this game or comment below.
Mechanized Arthropods from Dimension-Z siege the Fusion Plant. They'll feast on nuclear nectar if they cannot be stopped: becoming OVERPOWERED. The next 20 seconds are the most important 20 seconds ever.
The web build is slow: I strongly encourage you to download one of the desktop versions for a proper playthrough experience. Many of the levels are unbeatable in the web build.
Stop the Steel Swarm:
- Capture control points - Advance your squad-mates to the objective.
- Only Assaults can capture uncontrolled points.
- The camera will not advance beyond the first uncontrolled territory.
- Squadmates who cannot capture territory will continue to advance: make sure that you keep capturing turf so you can keep up with them.
- I didn't have time to implement a feature to recall your squad... Sorry!
Things that weren't finished:
Time got the better of me. These features would be nice but are not present.
- Win/Lose text.
- Support for touch devices.
- Ability to recall your squad back into frame. (squad orders)
- Flavor/Story text. (there is no story...)
Controls:
- Mouse+Keyboard
- Mouse-click:
- In green control point - spawn unit
- On unit button - select unit type
- Keyboard 1/2/3:
- Change currently selected unit spawn type.
- Assault: Med. Health, Low Damage, High Speed.
- Only unit that can captures territory.
- Heavy: High Health, Low Range, Med Damage, High Knockback.
- Sniper: Low Health, Long Range, High Damage, Long reload time.
- Assault: Med. Health, Low Damage, High Speed.
- Change currently selected unit spawn type.
- Keyboard ENTER:
- In Ready Screen: Show Scenario Menu
- In Scenario Select Menu: Start the highlighted Scenario
- In Results Screen: Return to Ready Screen
- Keyboard Up/Down:
- In Scenario Select Menu: Change selection
- Mouse-click:
Game Art, Sound Effects, and other Neat Things:
Thanks to all of these great creators.
- Art Credits
- mattwalkden.itch.io (marines and robots)
- retrocademedia.itch.io (keyboard graphics)
- Sound + Music Credits
- Epic Stock Media (AAA Game Music Loops, Sci-Fi Evolution, Smart UI, War UI)
- Gamemaster Audio (Pro Sound Collection)
- Tools
- Audacity
- Draco (an ECS library for Ruby)
- DragonRuby GTK (Game Engine)
- GIMP
- Midjourney
- Audacity
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.5 out of 5 stars (2 total ratings) |
Author | Xed |
Genre | Strategy, Action |
Made with | DragonRuby GTK |
Tags | Casual, dragonruby, marines, military, Robots, run-and-gun, Sci-fi, spiders, Tactical |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Mouse |
Download
Download NowName your own price
Click download now to get access to the following files:
SteelSwarmArthropodAssault-linux-amd64.zip 22 MB
SteelSwarmArthropodAssault-macos.zip 23 MB
SteelSwarmArthropodAssault-windows-amd64.zip 21 MB
Development log
- v1.0 is available! 20s Jam EditionDec 03, 2023
Comments
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I really like the base idea, reminds me of the Starship Troopers series! Some control over the units would be nice in the future! I was playing the we build, and units stopped from time to time, even tough they were in friendly territory. This caused a few troubles. Let them just move forward even if slowly.
Sounds are nice, but waaay to loud on normal sound levels, please check it next time before publishing!
Other thing I was missing (probably because of the time ran out) is the bullets! Would lift the whole gameplay experience up!
Overall well made, just needs a few tweaks!
Really cool and deep combat!
Needed a bit to get the hang of it, but really cool!
Thanks for creating it <3