Decaf Dungeon: A Boss Battle
Decaf Dungeon: A Boss Battle
An entry for the DragonRuby Boss Battle Game Jam. Controller or Keyboard.
Share what you think! Rate this game or comment below.
Game Objective
Slay the boss. Without caffeine?
A hot morning cup just might turn this around...
Game Controls
Playing the game: (keyboard)
- w/a/s/d to move
- space to shoot (hold down to keep shooting)
- enter to advance dialog
Playing the game: (controller)
- Stick/D-Pad to move
- A button to shoot (hold down to keep shooting)
- B button to advance dialog
Game Art, Sound Effects, and other Neat Things
Thanks to all of these great creators.
- Art Credits
- cazwolf.itch.io (mugs)
- finalbossblues.itch.io (torches)
- free-game-assets.itch.io (arena backgrounds, misc. tile)
- iceturtlestudios.itch.io (main character + boss)
- mattwalkden.itch.io (font)
- retrocademedia.itch.io (gamepad, keyboard graphics)
- sarturxz.itch.io (hearts)
- stealthix.itch.io (boss attack)
- Sound + Music Credits
- Audio Alchemist (Inventory Sounds Pack)
- chrislsound.itch.io (Text/Dialog SFX)
- cyberleaf.itch.io (Music)
- Epic Stock Media (Builder Game, Blockbuster Trailers, Mobile Game, War UI)
- Gamemaster Audio (Pro Sound Collection)
- Tools
- Audacity
- DragonRuby GTK (Game Engine)
- GIMP
- Pixelmash
- Tiled
Room for Improvement
There are some opportunities to improve. These things are on the list:
- Boss attack in phase 2/4 slows down slightly in browser play. (you can download the game if this is an issue)
- Smart camera zooming would improve gameplay in scenarios where boss too far away from the player.
Status | Released |
Platforms | HTML5, Windows, macOS, Linux |
Rating | Rated 4.7 out of 5 stars (3 total ratings) |
Author | Xed |
Genre | Action |
Made with | GIMP, DragonRuby GTK |
Tags | 2D, boss, Boss battle, coffee, dragonruby, Fantasy, Pixel Art, Short, Singleplayer |
Average session | A few minutes |
Languages | English |
Inputs | Keyboard, Xbox controller |
Download
Download NowName your own price
Click download now to get access to the following files:
DecafDungeonABossBattle-linux-amd64.bin 29 MB
DecafDungeonABossBattle-macos.zip 27 MB
DecafDungeonABossBattle-windows-amd64.exe 28 MB
Development log
- v1.1 Released - Let's not misspell caffeine!Jun 04, 2022
- v1.0 Released - Let's find that caffeine!May 23, 2022
Comments
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that was pretty cool, though the downloaded version was definitely better
Thanks! The coffee roasters are a little intense on the browser builds... it doesn't become unplayable, but it can be felt. (I'm sure it varies from browser to browser)
Glad you had some fun!
Both challenging and super fun! Paired well with my morning coffee :)
This game proves why I chose not to have a dependency on coffee.
A very nice and polished game, the game doesn't feel too hard, yet it feels good when you finally beat Cortado. The music's quite fun as well during the fight.
A very accomplished 2D jam game and one of my personal favourites of the Boss Battle jam. It has everything. Gameplay, story, looks, polish, feel and lots of coffee. Great work Xed :D
Wow amazing game, i like how the fight feels, it original. I like how mention what tools you used, very helpful for me as a newbie. As a newbie i was wondering how you did the collision for the walls, it feels like there curves. I understand how to do rectangle but curves not so much
You just reminded me of a tool I forgot to list! I used Tiled to make CSV file that tells the game where the curved edge of the arena is. I'd be happy to give you lots more detail on that. I can typically be found in the DragonRuby Discord.